Warhammer 40K
Warhammer board games and figures
Warhammer 40 000 (or also Warhammer 40k, WH40K or W40K) is a tabletop wargame, already considered a legend among board games. It is very popular with modellers who not only play Warhammer as a hobby, but also take incredible care in painting highly detailed models. Warhammer 40,000 is set in a fictional sci-fi universe. It was created by Rick Priestley in 1987 as a futuristic successor to Warhammer Fantasy Battle (WFB), with which it shares many gameplay principles. At irregular intervals, a new edition of Warhammer 40K appears from time to time, modifying, simplifying or refining the rules. The game is currently in its ninth edition.
Players can individually build and paint sets of miniatures - that is, figures that represent soldiers, monsters, vehicles, etc. for a given world. The vast fictional universe of 40k contains many races and different factions, such as the Imperium of Men, Orcs, Eldar, and more. The conduct of each race in combat is determined by the game's rules, guidelines, and supplemental army "codes", which are published separately or together with other articles for example in White Dwarf magazine.
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Spectre Squads serve as the eyes and ears of an Astra Militarum regiment. These veteran units consist of especially hard-bitten warriors with experience of fieldcraft, intelligence gathering, and aggressive reconnaissance in the most adverse of conditions. They tend towards a culture of personal initiative that is – unusually among the massed ranks of the Imperial Guard – tolerated by...
The Exodite stronghold of Syph is an isolated maiden world – a jewel of a planet whose verdancy shelters dangers beyond count. When their hard-won solitude is shattered by a brutal Ork invasion, the Exodites’ elite dragon riders are forced to defend this sacred planet.
Fellgor Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. They gather for war in brutish herds, each an unruly mass of flesh, fur, and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter, and violent sacrifices.
Kroot Farstalkers are opportunistic mercenaries often operating for years far from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters.
Imperial Navy Breachers are elite Armsmen experienced in boarding actions. They are the blunt instruments of their warship’s commander. They wear enclosed void armour and wield weapons optimised for close confines, while some carry more specialised gear for cracking enemy bulkheads.
Exaction Squads are formed from the most experienced and level-headed Arbitrators, ready to hunt down and seize dangerous transgressors alive. They do not hesitate to crush any who stand in their way, ruthlessly bludgeoning them or cutting them down in blazes of heavy firepower, never halting until their target is in custody.
The Baneblade is more rolling fortress than vehicle – a super-heavy tank possessed of overwhelming firepower. Wherever a Baneblade is deployed, it becomes the centre of the battle line. Infantry and even smaller tanks shelter in its lee as its enormous primary cannon and numerous other guns hammer the foe into submission.
The Kasrkin are the elite of the elite among the lauded regiments of Cadia. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to protect them in the most dangerous battles.
Raptors are a subculture of sky warriors that cuts across Legion boundaries, hunting like avian predators, unified by the thrill of the chase. With screeching battle cries amplified to terrify their prey, they descend in meteoric charges, a flurry of reaping blades, and intense, short-ranged firepower.
Armageddon is a blasted wasteland after decades of unending war. Never a beautiful place, it's now a burned-out shadow of itself. Bands of warriors clash among the wreckage, creeping forward under the cover of broken buildings and the rusting detritus of industry.
The Astra Militarum defend the Imperium with a dizzying array of units, from heavy artillery pieces and tanks to masses of infantry. Depending on what the regiment has available, and on the mission parameters, they assemble tailored platoons to distribute across the front lines.
Many of the Legiones Astartes make heavy use of MkIV 'Maximus' power armour. The most visibly distinct details of this mark of armour are the separated, squared knee pads, thin-trimmed shoulder pads, and helmets with long, broad face guards with slanting vents.
Necron Hosts can be composed of any number of units its leaders see fit. They're often based around a core of Necron Warrior infantry, with both supporting firepower as well as specialised melee units. These versatile armies are able to take on a wide variety of enemies, marching endlessly on from one battlefield to the next.
Chaos Space Marines Warbands are composed of a wide variety of different units, depending on the temperament of the leader, what they may have at their disposal, and the mission parameters. You'll find everything from daemon-possessed machines and twisted, mutated brutes, to Legionaries and swarms of cultists. Each has a role to play, and all fight with zealous rage.
The Hippogriff Armoured Fighting Vehicle combines speed and agility with a range of turret-mounted weapon loadouts capable of handling almost any battlefield situation. Excellent rapid-response vehicles well suited to escort duties, reconnaissance in force, and armoured countercharges, these redoubtable armoured vehicles have been the bane of foes many times their size.
Commissar Ciaphas Cain, Hero of the Imperium, is an inspiration to his soldiers – that's what the propaganda would have you believe. In reality, Cain lives by luck and self-preservation. To survive, Cain dodges, bluffs, and tricks his way out of trouble, but fate has a way of throwing him – and his trusty sidekick Jurgen – into the deadliest situations.
Centaur Rapid Strike Vehicles speed into battle, their transport compartments loaded with full squads of Astra Militarum infantry. Rugged and simple, these transports eschew heavy firepower to focus on their primary role – ferrying their passengers to their destination unharmed and with the greatest possible haste.
Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and furious slashes from their chainswords, before launching off to engage the next target.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
"Where were you while Armageddon burned?" A Warhammer 40,000 Novel Armageddon is dying, and Tartarus will fall. The orks are coming, and to stand any chance against the green tide, three soldiers must fight to their last. Hardback
The Battle for Armageddon Continues It is the 41st Millennium, and Humanity wages a galactic war for its very survival. Beset upon all sides by heretics, aliens, and horrors, the Imperium deploys its ultimate defenders – the elite Space Marines – to hold back the tide. Upon the war-ravaged world of Armageddon, they face the brutal ferocity and endless numbers of the Orks. There is no end in...

