Board Games, Page 102
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Rewild: South America is a unique, medium-weight, card-driven, engine-building board game for nature enthusiasts with a heart for wildlife that can be enjoyed in 45-60 minutes.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The...
This expansion includes 50 new double-sided cards! 100 new rounds, 1000 new questions and answers about the 1990s.You can replace half of the cards from the basic game with these cards. Individual expansions can be combined as desired.Cannot be played without the basic game Desítka or Desítka: Česko.
This expansion includes 50 new double-sided cards! 100 new rounds, 1000 new questions and answers about the 1980s.You can replace half of the cards from the basic game with these cards. Individual expansions can be combined as desired.Cannot be played without the basic game Desítka or Desítka: Česko.
The Deluxe all-in version of Six Sojourns contains all the boards and expansions in one box! It includes the Volcano Expansion, Economy Expansion, Foil Title, Metal Coins, and Storage Tuck Boxes. Six Sojourns is a reimagining of Ryan Laukat's third published design, Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player...
A small game full of big revelations based on honesty, guessing, and the courage to show your true colors. Designed for a group of friends aged 12 and up.
A small game full of big revelations based on honesty, guessing, and courage. Designed for a group of friends aged 18 and up.
A small game full of big revelations based on honesty, guessing, and courage. The Couples version focuses on relationships, intimacy, and getting to know each other.
Two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese....
Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be...
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — pumpkins, corn, and beans — are planted close together. Corn provides a lattice for beans to climb, the beans bring nitrogen from the air into the soil, and the squash provides a natural...
Aliens have been invading Earth for a long, long time. In the grand scheme of things, it’s no surprise really; the Thorathians, a proud race of militaristic extraterrestrials, have been conquering planets all over the galaxy for thousands of years. Earth has been a bit of a pesky one for them, however. Turns out humans are pretty resilient, and the presence of super-powered individuals has made...
Gather 'round the campfire everyone. Time to make some tasty, gooey treats. Grab a stick, toast those marshmallows just right, and smoosh them between some graham crackers with some melty chocolate. But you'd better make 'em right, or you might just end up with a hot mess!
OPTIKLAM is a fun party game for children aged 8 and up that literally turns the world upside down! This “cool game” is based on an optical illusion using special glasses that flip your vision upside down – what is below appears above, and what is left appears right. The result? Laughter, unexpected mistakes, and challenges that will baffle both children and adults. It develops eye-hand...
During the game, children learn the names of individual body parts, including internal organs, bones, and muscles. The game is a source of knowledge about the human body that is perfectly suited to the child's age. The game is designed to combine learning with fun. The box contains: 4 game boards with puzzles, 24 pieces, instructions with lots of ideas for games. Package dimensions: 29 x 19 x 4...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.
In Pioneer Rails, you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.
Welcome to the Isle of Trains, where you are the conductor, and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island, and also deliver passengers to their destinations. Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives,...
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.

