Captain Smart - Moje emoce
Code: 109948-1.gif?6526949e)

Related products
Díky kartám v této krabičce zvládnete hravě určit 50 koní a poníků. Na kartách najdete kvízovou otázku, názornou ilustraci, základní informace a také několik zajímavostí. Ideální průvodce pro všechny milovníky přírody!
Díky kartám v této krabičce zvládnete hravě určit 50 plemen psů. Na kartách najdete kvízovou otázku, názornou ilustraci, základní informace a také několik zajímavostí. Ideální průvodce pro všechny milovníky přírody!
Už jste někdy přemýšleli, co se děje, když se jdou gumoví medvídci koupat, jak květiny pijí nebo proč se tu a tam po dešti na obloze objeví duha? A věděli jste, že ze slané vody můžete udělat sladkou a že maličký hrášek má vlastně obrovskou sílu? V této krabičce najdete 50 napínavých pokusů, které jsou srozumitelně popsány tak, abyste je mohli jednoduše provádět doma nebo v blízkém okolí. Na...
Do you know what time it is? Practice telling the time and get a keen eye for detail! This family game for 2-4 players ages 5 and up helps children understand the abstract concept of time and introduces them to digital and analog displays. Exercise your perception, concentration, memory and hand-eye coordination! The duration of one game is about 20-40 minutes. Game includes: 1 double-sided...
Embark on an adventurous voyage and try to capture pirate treasures. An educational addition and subtraction game for 2-4 players aged 4 and up. See how quickly you can learn to add and subtract up to 20. Be smart and perceptive and be the first to get the pirate treasures! Train your memory, concentration and logical thinking. The game is ideal for home, kindergarten and school. The time of...
Take the cleaning challenge and practice your reflexes. Stop the mischievous dust balls before they get to your socks, dolls or cars! The game will teach you to sort objects by type, size or colour. Train your memory, observation, concentration and logical thinking. Make tidying up a pleasure, not a boring routine! A game for 1-4 players aged 3 and up. The duration of one game is 10-20 minutes....
Take part in a car race full of emotions. A puzzle and game for 1-4 players from 3 years old. Build a different route for each game. Each time the game will be a little different. The time for one game is 15-45 minutes.
Product detailed description
This game teaches children how to feel, name, and express emotions in different ways—with their voice, whole body, movement, words, or facial expressions. Children learn how important feelings are in their everyday lives and why it is so important to express them. The game develops social skills and supports emotional development. It is important that there are no bad or unwanted emotions in this game – so let's play, dance, make faces, and tell stories!
The game includes: 10 activity cards, 10 emotion cards, 20 emotion tokens, 18 scoring tokens, and 4 medals for the winners. The game is designed for 3 or more players aged 3 to 9.
One game lasts approximately 10-20 minutes.
Captain Smart products support the development of skills essential for children in the 21st century. They help solve problems that children face every day, such as lack of concentration. A great alternative to computer games!
Warning – not suitable for children under 3 years of age, contains small parts, choking hazard. Use under adult supervision. The plastic packaging is not a toy. Keep the packaging for possible future use. Follow the pictograms.
Additional parameters
| Category: | Board Games |
|---|---|
| Weight: | 0.4 kg |
| EAN: | 5903699821787 |
| ? 1. Core Game / Expansion: | Core game |
| ? 3. Game language: | Without text |
| ? 4. Rulebook language: | Czech |
| EAN: |
A homage to the folklore and legends of American history, Unmatched: Stars and Stripes features three fighters from the Unmatched design contest. Rosie the Riveter is the final winning entry from the Unmatched deck design contest with John Henry, and George Washington as runners up.
Ticket to Ride! Europe puts players in the shoes of the builders of the railways in Europe - the bigger the train network they build, the closer they get to victory. Additional points can then be earned for connecting important cities or for having the longest continuous line. All of this is built on simple rules that directly encourage players to compete with their opponents. And that is...
Ticket to Ride! Europe puts players in the shoes of the builders of the railways in Europe - the bigger the train network they build, the closer they get to victory. Additional points can then be earned for connecting important cities or for having the longest continuous line. All of this is built on simple rules that directly encourage players to compete with their opponents. And that is...
Come in... if you dare! You all stand at the entrance to the Dungeon, but only one of you will enter: the bravest, the craziest, or maybe just the one who hasn’t had a chance to flee yet! Welcome to the Dungeon is a subtle game of “chicken”. Don’t get cold feet, but enjoy icing your opponents!CONTENTS:- 13 monster cards- 28 tiles- 4 player aids- 8 success cards- 1 rulebook
Recall is a deep strategy game from the designers of Revive that focuses on engine building and exploration. Each player begins the game with one of fourteen unique tribes and one of eighteen unique gadgets, both of which will heavily influence your strategy and opportunities. Throughout the game, you will lead your tribe, explore the lands, and discover traces of ancient...
Magical Athlete is a chaotic racing game where anything can happen. Recruit a team of absurd racers—Centaur, Egg, Rocket Scientist—then just roll your die and move that many spaces. Except each racer has a deeply unfair, game breaking power. It’s fast, dumb, and without a doubt, the only game where you can race a baby versus a banana.
Logic & Lore is a cozy-but-competitive deduction game for two players. Rivals race to be the first to align their hidden stars, numbered 1-9. Each player has dragons and mice working together to organize the cosmos: they send their dragons out to gather information and the mice stay back to take notes and make conclusions based on the knowledge brought back by their dragons.



